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フランスにおけるボードゲームの実践と2020年のロックダウン
https://osu.repo.nii.ac.jp/records/2438
https://osu.repo.nii.ac.jp/records/243833a37c28-51f5-4422-8fe7-7a2acb69037e
名前 / ファイル | ライセンス | アクション |
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011-027 (804.9 kB)
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2022-07-30 | |||||
タイトル | ||||||
タイトル | フランスにおけるボードゲームの実践と2020年のロックダウン | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | ボードゲーム | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | フランス | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | ロックダウン | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 余暇活動 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 社会的実践 | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | board games | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | France | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | lockdown | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | leisure | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | social practice | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
著者 |
ムナン, ジュリアン
× ムナン, ジュリアン× 曽我, 千亜紀× ドゥプラド, ヤニック× 山本, 晃輔× MENANT, Julien× SOGA, Chiaki× DEPLAEDT, Yannick× YAMAMOTO, Kohsuke |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | In this article, we examine the impact that the lockdown in France may have had on the practice of board games. To address this topic, we will compare the discourse of the press and news websites with the results of sociological surveys on the French and their practice of games and leisure activities before and during the lockdown. Our analysis will address four aspects: the economic vitality of the board game industry, the different games that are played, the evolution of practices and the reasons why board games seem to develop in France. | |||||
内容記述 | ||||||
内容記述タイプ | Other | |||||
内容記述 | Dans cet article, nous examinons l’impact qu’a pu avoir le confinement en France sur la pratique du jeu de société. Pour aborder ce sujet, nous confronterons le discours de la presse et des sites d’informations avec les résultats d’enquêtes sociologiques sur les Français et leur pratique des jeux et des loisirs avant et pendant le confinement. Notre analyse abordera quatre aspects : la vitalité économique du secteur du jeu de société, les différents jeux qui sont pratiqués, l’évolution de la pratique et les raisons pour lesquelles le jeu de société semble se développer en France. | |||||
書誌情報 |
大阪産業大学人間環境論集 en : OSAKA SANGYO UNIVERSITY JOURNAL OF HUMAN ENVIRONMENTAL STUDIES 号 21, p. 11-27, 発行日 2022-03-31 |
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出版者 | ||||||
出版者 | 大阪産業大学学会 | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 1347-2135 | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA1160706X |