{"created":"2023-06-20T13:01:53.567598+00:00","id":99,"links":{},"metadata":{"_buckets":{"deposit":"be2ac5ea-ac4c-4d63-961c-bc93b9dba4ad"},"_deposit":{"created_by":3,"id":"99","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"99"},"status":"published"},"_oai":{"id":"oai:osu.repo.nii.ac.jp:00000099","sets":["20:108:107"]},"author_link":["131","129","130"],"item_2_biblio_info_14":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2006-06-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicPageEnd":"272","bibliographicPageStart":"241","bibliographicVolumeNumber":"7","bibliographic_titles":[{"bibliographic_title":"大阪産業大学経営論集"}]}]},"item_2_creator_6":{"attribute_name":"著者名(日)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"片山, 益男"}],"nameIdentifiers":[{}]}]},"item_2_creator_7":{"attribute_name":"著者名よみ","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"カタヤマ, マスオ"}],"nameIdentifiers":[{}]}]},"item_2_creator_8":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"KATAYAMA, Masuo","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_description_1":{"attribute_name":"ページ属性","attribute_value_mlt":[{"subitem_description":"P(論文)","subitem_description_type":"Other"}]},"item_2_description_11":{"attribute_name":"抄録(日)","attribute_value_mlt":[{"subitem_description":"インターネットを利用した教育用の競争型ゲーム(制約資源配分を含むもの)を実現するための1メカニズムを考案し,Windows IIS webサーバーと,ASPスクリプトを用いて,その動作を確認した。参加者のアクセスのみで自動的にゲームを進行できる特徴を持つ。そのメカニズムの内容を中心に説明した。","subitem_description_type":"Other"}]},"item_2_description_12":{"attribute_name":"抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper presents a mechanism of network-game for education. Its characteristics are : 1) uses popular web servers, 2) allows constrained resource allocation model, 3) can play with no human assistance except game players. The mechanism is confirmed to work by Windows IIS web-server and ASP scripts. This paper explains the details of its mechanism.","subitem_description_type":"Other"}]},"item_2_source_id_13":{"attribute_name":"雑誌書誌ID","attribute_value_mlt":[{"subitem_source_identifier":"AA11394617","subitem_source_identifier_type":"NCID"}]},"item_2_text_2":{"attribute_name":"記事種別(日)","attribute_value_mlt":[{"subitem_text_value":"論文"}]},"item_2_text_3":{"attribute_name":"記事種別(英)","attribute_value_mlt":[{"subitem_text_language":"en","subitem_text_value":"Article"}]},"item_2_text_9":{"attribute_name":"著者所属(日)","attribute_value_mlt":[{"subitem_text_value":"大阪産業大学経営学部"}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2006-06-28"}],"displaytype":"detail","filename":"KJ00004699817.pdf","filesize":[{"value":"1.4 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"url":"https://osu.repo.nii.ac.jp/record/99/files/KJ00004699817.pdf"},"version_id":"e4b54f9c-e775-4069-b87c-37802ae9429f"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"教育用ネットワーク・ゲームの一構成モデル","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"教育用ネットワーク・ゲームの一構成モデル"},{"subitem_title":"Development of a network-game model for education","subitem_title_language":"en"}]},"item_type_id":"2","owner":"3","path":["107"],"pubdate":{"attribute_name":"公開日","attribute_value":"2006-06-28"},"publish_date":"2006-06-28","publish_status":"0","recid":"99","relation_version_is_last":true,"title":["教育用ネットワーク・ゲームの一構成モデル"],"weko_creator_id":"3","weko_shared_id":3},"updated":"2023-06-20T13:38:52.234678+00:00"}