{"created":"2023-06-20T13:03:56.462591+00:00","id":2551,"links":{},"metadata":{"_buckets":{"deposit":"1ffdc66c-945e-4854-9f1d-661c6d6726d1"},"_deposit":{"created_by":10,"id":"2551","owners":[10],"pid":{"revision_id":0,"type":"depid","value":"2551"},"status":"published"},"_oai":{"id":"oai:osu.repo.nii.ac.jp:00002551","sets":["21","21:556"]},"author_link":["3823","3789","3995","4097","3790","4351"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"38","bibliographicPageStart":"31","bibliographicVolumeNumber":"22","bibliographic_titles":[{"bibliographic_title":"大阪産業大学人間環境論集","bibliographic_titleLang":"ja"},{"bibliographic_title":"OSAKA SANGYO UNIVERSITY JOURNAL OF HUMAN ENVIRONMENTAL STUDIES","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":" Since the World Health Organization announced the adoption of internet gaming disorder as an addictive behavioral disorder, such as gambling dependence, in the ICD-11 in 2018, research on its determinants and prevention is required. One factor related to the pathophysiology of internet gaming disorder that contributes to dependence on games is the sense of game engagement.’ In this study, we examined esports players who were predicted to have an extremely high level of engagement in games, and compared their sense of engagement in games, as measured by the Game Engagement Questionnaire (GEQ), after dividing them into groups according to game-dependence tendencies. The results showed that each factor of the GEQ were significantly higher in the problematic game player group than in the healthy game player group. These results suggest that game engagement is related to internet gaming disorder tendencies.","subitem_description_type":"Abstract"}]},"item_10002_description_6":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"2018年,WHOがICD-11においてギャンブル依存などの嗜癖行動症の1つとして,ゲーム障害の採用を発表して以降,その規定要因や予防に関する研究が求められている。ゲーム障害の病態とも関連し,またゲームへの依存に寄与する1つの要因として,ゲーム没入感(Game engagement)が挙げられる。本研究では,ゲームへの没入感が極めて高いと予測されるeスポーツプレーヤーに注目し,ゲーム依存傾向の群分けをした上でGEQ(Game Engagement Questionnaire)によって測定されるゲーム没入感の比較,検討を行った。その結果,GEQの各因子はいずれもゲーム依存傾向の高い群が健常群よりも有意に高かった。これらの結果から,eスポーツプレーヤーにおけるゲーム没入感はゲーム依存傾向と関連することが示唆された。","subitem_description_type":"Other"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"大阪産業大学学会","subitem_publisher_language":"ja"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1160706X","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1347-2135","subitem_source_identifier_type":"EISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山本, 晃輔","creatorNameLang":"ja"},{"creatorName":"ヤマモト, コウスケ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"曽我, 千亜紀","creatorNameLang":"ja"},{"creatorName":"ソガ, チアキ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"ムナン, ジュリアン","creatorNameLang":"ja"},{"creatorName":"ムナン, ジュリアン","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"YAMAMOTO, Kohsuke","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"SOGA, Chiaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"MENANT, Julien","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-05-12"}],"displaytype":"detail","filename":"31-38.pdf","filesize":[{"value":"134.8 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"31-38","url":"https://osu.repo.nii.ac.jp/record/2551/files/31-38.pdf"},"version_id":"e9f6be47-337c-42fc-bbc8-17f548e52ee8"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"eスポーツ","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム障害","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム没入感","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム依存","subitem_subject_scheme":"Other"},{"subitem_subject":"esports","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"internet gaming disorder","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"game engagement","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"gaming addiction","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"eスポーツプレーヤーにおけるゲーム依存傾向とゲーム没入感","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"eスポーツプレーヤーにおけるゲーム依存傾向とゲーム没入感","subitem_title_language":"ja"},{"subitem_title":"Internet Gaming Disorder Tendency and Game Engagement among Esports Players","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"10","path":["21","556"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2023-05-12"},"publish_date":"2023-05-12","publish_status":"0","recid":"2551","relation_version_is_last":true,"title":["eスポーツプレーヤーにおけるゲーム依存傾向とゲーム没入感"],"weko_creator_id":"10","weko_shared_id":-1},"updated":"2024-04-22T00:29:32.056596+00:00"}