{"created":"2023-06-20T13:03:51.312206+00:00","id":2439,"links":{},"metadata":{"_buckets":{"deposit":"b08a0205-8bbf-4679-884d-cfdf2f305ea3"},"_deposit":{"created_by":10,"id":"2439","owners":[10],"pid":{"revision_id":0,"type":"depid","value":"2439"},"status":"published"},"_oai":{"id":"oai:osu.repo.nii.ac.jp:00002439","sets":["21","21:535"]},"author_link":["3789","3790","4096","4351","3995","866"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"21","bibliographicPageEnd":"9","bibliographicPageStart":"1","bibliographic_titles":[{"bibliographic_title":"大阪産業大学人間環境論集"},{"bibliographic_title":"OSAKA SANGYO UNIVERSITY JOURNAL OF HUMAN ENVIRONMENTAL STUDIES","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":" In recent years, there has been much psychological research on video gaming. This study compares game engagement and favorite game titles among college students and general adults. We conducted a survey sampling two hundred and eighty-nine college students and five hundred and fifty-nine general adults who completed the Game Engagement Questionnaire (GEQ). Results show college students rated significantly higher compared to general adults on immersion and spatial presence factors of the GEQ. No significant differences are found between the groups in absorption and flow factor, which are subfactors in the GEQ. In addition, no difference in game play time between the groups is evident. These results suggest the time of day, rather than number of hours of game playing, may influence the gaming disorder. Furthermore, results of the text mining with correspondence analysis suggests there may be differences in the content of favorite game titles between college students and general adults.","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"大阪産業大学学会"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1160706X","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1347-2135","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山本, 晃輔"},{"creatorName":"ヤマモト, コウスケ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"曽我, 千亜紀"},{"creatorName":"ソガ, チアキ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"ムナン, ジュリアン"},{"creatorName":"ムナン, ジュリアン","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"YAMAMOTO, Kohsuke","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"SOGA, Chiaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"MENANT, Julien","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2022-07-30"}],"displaytype":"detail","filename":"001-009.pdf","filesize":[{"value":"779.2 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"001-009","url":"https://osu.repo.nii.ac.jp/record/2439/files/001-009.pdf"},"version_id":"16284038-a766-416b-af61-f15c28d157fe"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ビデオゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム没入感","subitem_subject_scheme":"Other"},{"subitem_subject":"大学生","subitem_subject_scheme":"Other"},{"subitem_subject":"video game","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"game engagement","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"college students","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"大学生と一般成人におけるゲーム没入感と好まれるゲームタイトル ―テキストマイニングによるコレスポンデンス分析を用いた比較研究―","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"大学生と一般成人におけるゲーム没入感と好まれるゲームタイトル ―テキストマイニングによるコレスポンデンス分析を用いた比較研究―"},{"subitem_title":"Game Engagement and Favorite Game Titles in College Students and General Adults: A Comparative Study of Using Text Mining with Correspondence Analysis","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"10","path":["21","535"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-07-30"},"publish_date":"2022-07-30","publish_status":"0","recid":"2439","relation_version_is_last":true,"title":["大学生と一般成人におけるゲーム没入感と好まれるゲームタイトル ―テキストマイニングによるコレスポンデンス分析を用いた比較研究―"],"weko_creator_id":"10","weko_shared_id":-1},"updated":"2023-10-24T01:30:33.350923+00:00"}