{"created":"2023-06-20T13:03:41.746032+00:00","id":2239,"links":{},"metadata":{"_buckets":{"deposit":"4df3b3f1-4676-40fc-bc46-aa86bea0a26d"},"_deposit":{"created_by":10,"id":"2239","owners":[10],"pid":{"revision_id":0,"type":"depid","value":"2239"},"status":"published"},"_oai":{"id":"oai:osu.repo.nii.ac.jp:00002239","sets":["21","21:485"]},"author_link":["4186","3789","3790","4185"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2020-03-30","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"24","bibliographicPageStart":"1","bibliographicVolumeNumber":"19","bibliographic_titles":[{"bibliographic_title":"大阪産業大学人間環境論集"},{"bibliographic_title":"OSAKA SANGYO UNIVERSITY JOURNAL OF HUMAN ENVIRONMENTAL STUDIES","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":" In recent years, game applications from China have entered the Japanese market and have had a big impact. In this paper, we analyze the characteristics of several representative titles from Chinese game applications. We try to answer the following questions. Are Chinese products treated as a different culture by the Japanese market and users? Are “Japanese-style games” always made by Japanese or Japanese game companies? We show that the traditional views about and defining “Japanese-style games” are changing under the influence of globalization and the restructuring of the game industry. ","subitem_description_type":"Abstract"}]},"item_10002_description_6":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":" 近年,中国発のゲームアプリが日本市場に進出し,影響力を強めている。本論では,数多くの中国製ゲームアプリの中から,いくつか代表的なタイトルを例に挙げて,その特徴を分析した。中国製ゲームは日本市場とユーザーに異文化として扱われているのか?「日系ゲーム」は必ず日本人もしくは日本のゲーム会社によって作られるのか?「日系ゲーム」についての従来の考え方と定義は,ゲーム業界のグローバル化に影響され,転換しつつあることを示す。","subitem_description_type":"Other"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"大阪産業大学学会"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1160706X","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1347-2135","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"劉, 雨晨"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"曽我, 千亜紀"},{"creatorName":"ソガ, チアキ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"LIU, Yuchen","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"SOGA, Chiaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2020-09-28"}],"displaytype":"detail","filename":"001-024.pdf","filesize":[{"value":"1.5 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"001-024","url":"https://osu.repo.nii.ac.jp/record/2239/files/001-024.pdf"},"version_id":"81da2277-5ce4-41bb-8811-3417a8af2bc9"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームアプリ","subitem_subject_scheme":"Other"},{"subitem_subject":"中国","subitem_subject_scheme":"Other"},{"subitem_subject":"日本","subitem_subject_scheme":"Other"},{"subitem_subject":"市場","subitem_subject_scheme":"Other"},{"subitem_subject":"異文化融合","subitem_subject_scheme":"Other"},{"subitem_subject":"「日系ゲーム」","subitem_subject_scheme":"Other"},{"subitem_subject":"game applications","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"China","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Japan","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"market","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"cultural fusion,","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Japanese-Style Games”","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"日本市場における中国製ゲームアプリに関する研究 ―異文化融合と中国製「日系ゲーム」―","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"日本市場における中国製ゲームアプリに関する研究 ―異文化融合と中国製「日系ゲーム」―"},{"subitem_title":"Chinese game applications in the Japanese market; An analysis of Cultural Fusion and“ Japanese-Style Games” Made by Chinese","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"10","path":["21","485"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-09-28"},"publish_date":"2020-09-28","publish_status":"0","recid":"2239","relation_version_is_last":true,"title":["日本市場における中国製ゲームアプリに関する研究 ―異文化融合と中国製「日系ゲーム」―"],"weko_creator_id":"10","weko_shared_id":-1},"updated":"2023-10-24T01:30:26.881279+00:00"}