@article{oai:osu.repo.nii.ac.jp:00002167, author = {曽我, 千亜紀 and 山本, 晃輔 and ムナン, ジュリアン and SOGA, Chiaki and YAMAMOTO, Kohsuke and MENANT, Julien}, journal = {大阪産業大学人間環境論集, OSAKA SANGYO UNIVERSITY JOURNAL OF HUMAN ENVIRONMENTAL STUDIES}, month = {Mar}, note = {If play-time and real time were traditionally thought as distinct things while thinking about game, these mutual interactions cannot be ignored anymore in discussing gaming activities. Moreover, it can be said we’ve left the realm of play as soon as the balance between these two aspects disappears. It is important to define the serious gaming activity at the point of balance between work and addiction. Here, in this article, we try to define what the serious gaming is with the intention to preserve the union, as well as the distinction, of reality and fiction world.}, pages = {49--63}, title = {人間にとってゲームとは何か 真面目に遊ぶことの哲学}, volume = {18}, year = {2019}, yomi = {ソガ, チアキ and ヤマモト, コウスケ and ムナン, ジュリアン} }